A plot structure popularized by Campbell, which is common among stories and myth. Following is an example.
- The Ordinary World. We meet our hero.
- Call to Adventure. Will they meet the challenge?
- Refusal of the Call. They resist the adventure.
- Meeting the Mentor. A teacher arrives.
- Crossing the First Threshold. The hero leaves their comfort zone.
- Tests, Allies, Enemies. Making friends and facing roadblocks.
- Approach to the Inmost Cave. Getting closer to our goal.
- Ordeal. The hero’s biggest test yet!
- Reward (Seizing the Sword). Light at the end of the tunnel
- The Road Back. We aren’t safe yet.
- Resurrection. The final hurdle is reached.
- Return with the Elixir. The hero heads home, triumphant.