📝 Core Summary

A ranching simulator where you coral “slimes” feed them and sell their poop.

🎮 Design Breakdown

(Mechanics, Level/World, Difficulty & pacing, UI/UX)

  • collect slimes, feed them, profit
  • systems in place for making the core loop easier and allowing for more depth
  • very nice loop that tickles my mind well
  • i think it’s aged very well
  • the systems feel tight and have depth and work well with each other
  • static wild west style world
  • pretty easy, but with secrets, and plenty to do
  • sound fx: so it’s nice how repeating sounds form a bit of a chord or melody (when shooting lots of plorts it’s not the same pitch each time)

🛠️ Technical Impressions

(Engine feel, Performance quirks, Art/sound)

  • It’s got a really good game feel, helped by it’s feel and sound design
  • this unity game has aged well

💡 Lessons to Steal

  • tight systems that work well with each other
  • no one right way to do something

⭐ Memorable Moments

  • Feeding a jumbo slime until it explodes
  • Mixing up slimes the wrong way and everything goes wrong

🖼️ Cover