1. make the sln and prj however dotnet cl or through ide
  2. probably git clone recursively the FNA repo locally
  3. add FNA to the sln probably fna.core
  4. add fnalibs daily dll’s to your sln or where-ever
  5. fnalibs dll’s will need to be copied to your bin dir after build, you can do this in csproj
  6. if you have an external fna game engine you can probably add it now in a similar fashion to adding fna itself