- make the sln and prj however dotnet cl or through ide
- probably git clone recursively the FNA repo locally
- add FNA to the sln probably fna.core
- add fnalibs daily dll’s to your sln or where-ever
- fnalibs dll’s will need to be copied to your bin dir after build, you can do this in csproj
- if you have an external fna game engine you can probably add it now in a similar fashion to adding fna itself